Sign Up, it ... 3387832475 - Some lil Uzi id 3367652224 - I dont know? Video inspired by. Believer imagine dragons flighthouse. 4908301571: THOMAS THE TANK ENGINE ft. DONALD TRUMP (remix) 488472970: ADHD. All working loudest codes song id s 2020 roblox sub to. You can easily copy the code or add it to your favorite list. See more ideas about roblox, music, coding. Here are new Roblox song IDs 2020 with more than 10,000 songs. ROBLOX SONGS ID’S LIST (1580 SONGS) Last update: May 30th 2018. Scriptout rblx discord. Experts will solve your issue as soon as possible. We love hearing from you! Jul 7th, 2019. Please click the thumb up button if you like it rating is updated over time. You can easily copy the code or add it to your favorite list. 1 hour ago, We use cookies for various purposes including analytics. Alan walker spectre. Favorites: 0 - I like it too! Alan Walker - Spectre Roblox ID. 1 hour ago, Ruby | Type. Here are new roblox song ids 2020 with more than 10 000 songs. If you are happy with this, please share it to your friends. Give some support by clicking on it. If you need any song code but cannot find it here, please give us a comment below this page. 15 min ago, HTML 5 | Https discord gg ngbkdqa https discord gg j6tyy2j 3852221223 powfu death bed 4694948305 eem. YOUTUBE VIDEO. YOUTUBE VIDEO. Alan walker spectre. Pew. If you need any song code but cannot find it here, please contact us. By continuing to use Pastebin, you agree to our use of cookies as described in the. Toggle navigation menu music coder. ID: 2538961789 Copy. Material. Alan Walker - Spectre. Find the most popular roblox music on the roblox music codes page. Favorites: 3 - I like it too! Last updated time is on jun 01 2020. GVRPW is a roblox based discord group on the game Greenville. ", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)), local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)), local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)), local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)), local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)), local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)), local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)), local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)), local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)), local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)), local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)), local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)), if c.className == "Model" or c.className == "Script" or c.className == "BodyColors" or c.className == "Hat" or c.Name == "Stats" then, if d.className == "Weld" or d.className == "Motor" or d.className == "Motor6D" or d.className == "Decal" then, if spectral:findFirstChild("HumanoidRootPart") ~= nil then, spectral.HumanoidRootPart.Anchored = true, sRootJoint,sRW,sLW,sNeck,sRH,sLH = it("Motor", sRootPart),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso),it("Motor", sTorso), sRootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), local handle = part(3, modelzorz, 0, 0, TorsoColor, "Handle", vt()), local prt1 = part(3, modelzorz, 0, 0, TorsoColor, "Part01", vt()), local prt3 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part03", vt()), local prt4 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part04", vt()), local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part09", vt()), local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt()), local prt13 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol3), "Part13", vt()), local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt()), local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt()), local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt()), local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt()), local prt20 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part20", vt()), local prt21 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part21", vt()), local prt22 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part22", vt()), local prt23 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part23", vt()), local prt24 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part24", vt()), local prt25 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part25", vt()), local prt26 = part(3, modelzorz, 0.2, 0.4, BrickColor.new(NewCol), "Part26", vt()), hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(1, 1, 1)), msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.8, 8, 1.8)), msh3 = mesh("SpecialMesh", prt3, "FileMesh", "9756362", vt(0, 0, 0), vt(0.5, 0.6, 0.5)), msh4 = mesh("BlockMesh", prt4, "", "", vt(0, 0, 0), vt(4.8, 1.033, 1.83)), msh9 = mesh("BlockMesh", prt9, "", "", vt(0, 0, 0), vt(1.82, 2.5, 1.33)), msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(4.355, 15.85, 0.5)), msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.2, 15.075, 0.52)), msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(2.285, 1, 0.5)), msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(1, 1, 0.5)), msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1.4, 1, 0.5)), msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 4.99, 0.5)), msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(1, 2.98, 0.5)), msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(1, 4.915, 0.5)), msh22 = mesh("SpecialMesh", prt22, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.89, 1.61)), msh23 = mesh("SpecialMesh", prt23, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.835, 1)), msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(4.335, 9.77, 0.49)), msh25 = mesh("SpecialMesh", prt25, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16)), msh26 = mesh("SpecialMesh", prt26, "Wedge", "nil", vt(0, 0, 0), vt(0.49, 4.335, 2.16)), local hwld = weld(handle, handle, Torso, euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5)), local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)), local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0)), local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -0.9, 0)), local wld9 = weld(prt1, prt9, prt4, euler(0, 0, 0) * cf(0, -0.345, 0)), local wld12 = weld(prt1, prt12, prt4, euler(0, 0, 0) * cf(0, -1.659, 0)), local wld13 = weld(prt1, prt13, prt4, euler(0, 0, 0) * cf(0, -1.931, 0)), local wld16 = weld(prt1, prt16, prt4, euler(0, 0, 0) * cf(0.205, -3.189, 0)), local wld17 = weld(prt1, prt17, prt4, euler(0, 0, 0) * cf(0.333, -3.338, 0)), local wld18 = weld(prt1, prt18, prt4, euler(0, 0, 0.515) * cf(0.1649, -3.284, 0)), local wld19 = weld(prt1, prt19, prt4, euler(0, 0, 0) * cf(-0.338, -3.627, 0)), local wld20 = weld(prt1, prt20, prt4, euler(0, 0, 0) * cf(-0.203, -3.268, 0)), local wld21 = weld(prt1, prt21, prt4, euler(0, 0, 0.4347) * cf(-0.135, -3.519, 0)), local wld22 = weld(prt1, prt22, prt4, euler(1.105, -1.57, 0) * cf(0.016, -3.746, 0)), local wld23 = weld(prt1, prt23, prt4, euler(0, 1.57, 0) * cf(-0.337, -4.307, 0)), local wld24 = weld(prt1, prt24, prt4, euler(0, 0, 0) * cf(0, -4.136, 0)), local wld25 = weld(prt1, prt25, prt4, euler(0, 1.57, 0) * cf(-0.216, -5.546, 0)), local wld26 = weld(prt1, prt26, prt4, euler(0, -1.57, 0) * cf(0.216, -5.546, 0)), local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt()), msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(2, 0.5, 2)), local wld2 = weld(prt1, prt2, prt1, euler(math.random(-10, 10) / 100, 0, math.random(-10, 10) / 100) * cf(0, i, 0)), local prt5 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part05", vt()), msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(2.45, 1, 1.84)), local wld5 = weld(prt1, prt5, prt4, euler(0, 0, 0.765 * dd) * cf(-0.6 * dd, 0.142, 0)), local prt6 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part06", vt()), msh6 = mesh("BlockMesh", prt6, "", "", vt(0, 0, 0), vt(1.01, 1.01, 1.82)), local wld6 = weld(prt1, prt6, prt4, euler(0, 0, 0.134 * dd) * cf(-0.81 * dd, 0.298, 0)), local prt7 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part07", vt()), msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 1, 1.85)), local wld7 = weld(prt1, prt7, prt4, euler(0, 0, -0.56 * dd) * cf(-0.923 * dd, 0.273, 0)), local prt8 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol2), "Part08", vt()), msh8 = mesh("SpecialMesh", prt8, "Wedge", "nil", vt(0, 0, 0), vt(1.85, 1, 1)), local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * cf(-1.092, 0.167, 0)), local wld8 = weld(prt1, prt8, prt4, euler(-1.01, -1.57, 1.57) * euler(3.14, 0, 3.14) * cf(1.092, 0.167, 0)), -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out DO_STMT, -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out IF_ELSE_STMT, -- DECOMPILER ERROR at PC2765: LeaveBlock: unexpected jumping out IF_STMT, local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol2), "Part10", vt()), msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1.33, 2.5, 1)), local wld10 = weld(prt1, prt10, prt4, euler(0, 1.57 * dul, 0) * cf(-0.284 * dul, -0.345, 0)), local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol3), "Part11", vt()), msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(1.345, 1.265, 1)), local wld11 = weld(prt1, prt11, prt4, euler(0.507, 1.57 * dul, 0) * cf(-0.176 * dul, -0.303, 0)), local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt()), msh14 = mesh("SpecialMesh", prt14, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 4.63, 1)), local wld14 = weld(prt1, prt14, prt4, euler(0, 1.57 * dul, 0) * cf(-0.19 * dul, -1.01, 0)), local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part15", vt()), msh15 = mesh("SpecialMesh", prt15, "Wedge", "nil", vt(0, 0, 0), vt(0.51, 9.26, 1.25)), local wld15 = weld(prt1, prt15, prt4, euler(0, 1.57 * dul, 0) * cf(-0.305 * dul, -1.0007, 0)), local prt27 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part27", vt()), msh27 = mesh("BlockMesh", prt27, "", "", vt(0, 0, 0), vt(1.24, 3.03, 1)), local wld27 = weld(prt1, prt27, tehprt, euler(0, 0, 0.063 * bab) * cf(0.436 * bab, 0.785, 0.278 * dul)), local prt28 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part28", vt()), msh28 = mesh("BlockMesh", prt28, "", "", vt(0, 0, 0), vt(1.24, 2.795, 1)), local wld28 = weld(prt1, prt28, tehprt, euler(0, 0, 0.319 * bab) * cf(0.533 * bab, 1.311, 0.278 * dul)), local prt29 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part29", vt()), msh29 = mesh("BlockMesh", prt29, "", "", vt(0, 0, 0), vt(1.24, 3.275, 1)), local wld29 = weld(prt1, prt29, tehprt, euler(0, 0, 0.0621 * bab) * cf(0.636 * bab, 1.876, 0.278 * dul)), local prt30 = part(3, modelzorz2, 0, 0.2, BrickColor.new(NewCol), "Part30", vt()), msh30 = mesh("SpecialMesh", prt30, "Wedge", "nil", vt(0, 0, 0), vt(1.25, 2.12, 1)), local wld30 = weld(prt1, prt30, tehprt, euler(3.14, 1.57 * bab, 0.0621 * bab) * cf(0.669 * bab, 2.413, 0.278 * dul)), for _,c in pairs(modelzorz:children()) do, local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt()), hboxpos = Instance.new("BodyPosition", nil), hboxpos.maxForce = Vector3.new(545000, 545000, 545000), if script.Parent.className ~= "HopperBin" then, local bodvel = Instance.new("BodyVelocity"), local sou = Instance.new("Sound", par or workspace), sou.SoundId = "http://www.roblox.com/asset/?id=" .. id, coroutine.resume(coroutine.create(function(Sound), game:GetService("Debris"):AddItem(sou, 6), return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)), local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components(), return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5, return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip, return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip, local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip, function QuaternionToCFrame(px, py, pz, x, y, z, w), return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)), local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4], startInterp = math.sin((1-t)*theta)*invSinTheta, finishInterp = math.sin(t*theta)*invSinTheta, startInterp = math.sin((t-1)*theta)*invSinTheta, return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp, hwld.C0 = clerp(hwld.C0, euler(0.3, 0, -0.8) * cf(0, 1.3, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, 3.14, 0) * cf(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.5), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.3), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3), hwld.C0 = euler(0, 0, -2.5) * cf(-1.4, -2.3, -0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, -0.2), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, -0.4), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.4), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(-2.7, 0, -0.2), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -0.2), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0.1, 0), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.4, 0.2), 0.4), hwld.C0 = euler(0.3, 0, -0.8) * cf(0, 1.3, 0), wld1.C0 = euler(0, 3.14, 0) * cf(0, 0, 0), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0), 0.4), hwld.C0 = clerp(hwld.C0, euler(0.2, 0, -0.3) * cf(0, 1.3, 0.2), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 1, -0.1) * euler(2.7, 0, 0.6) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.3, 0), 0.4), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.3), hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 1, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(0.2, 0, 0.6) * euler(0, -1.1, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.6), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0.2), 0.4), hitbox.CFrame = prt12.CFrame * cf(0, 1, 0), ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000), Torso.Velocity = RootPart.CFrame.lookVector * -40, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3), showDamage(Character, "Stunned", "Interrupt"), local dec = Instance.new("NumberValue", Decrease), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2), RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2), LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25), Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25), Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25), gairost.maxTorque = Vector3.new(4000, 0, 4000), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3), hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.6), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8), 0.3), RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.3) * euler(1.6, 0, -1) * euler(0, 1.4, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.3, 0.3, -0.1) * euler(1.6, 0, 0.6) * euler(0, 1.4, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1.1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, 0.2), 0.3), if Stagger.Value ~= true and StunT.Value > Stun.Value then, -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC210: LeaveBlock: unexpected jumping out IF_STMT, hitbox.CFrame = prt12.CFrame * cf(0, 1.5, 0), MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 8)), nil, true), hwld.C0 = clerp(hwld.C0, euler(2.3, 0, 0) * cf(0, 0.8, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0, 0, 1), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.45), RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(1.1, 0, 0.8) * euler(0, 1, 0), 0.45), LW.C0 = clerp(LW.C0, cf(0.6, 0.5, -0.5) * euler(1.2, 0, 1) * euler(0, 1.4, 0), 0.45), RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.1), 0.45), -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC476: LeaveBlock: unexpected jumping out IF_STMT, Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.2, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3.5, 0, 0.2) * euler(0, 1.4, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.5, 0, -0.2) * euler(0, -1.4, 0), 0.5), RH.C0 = clerp(RH.C0, cf(0.9, -0.6, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, -0.2), 0.5), LH.C0 = clerp(LH.C0, cf(-0.9, -0.6, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.3, 0, 0.2), 0.5), ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()), game:GetService("Debris"):AddItem(ref, 1), ref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0), MagniDamage(ref, 3, 5, 8, 0, "Normal", RootPart, 0.3, 1, (math.random(2, 5)), nil, true), ref.CFrame = RightArm.CFrame * cf(0, -1.5, 0), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.5), wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * cf(0, 0.2, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1, 1, -0.5) * euler(2.8, 0, -0.8) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1, 1, -0.5) * euler(2.8, 0, 0.8), 0.3), -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC180: LeaveBlock: unexpected jumping out IF_STMT, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(0.5, 0, 0.5) * cf(0, 0.2, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.45), RW.C0 = clerp(RW.C0, cf(1, 0.1, -0.5) * euler(0.2, 0, -0.8) * euler(0, 0, 0), 0.45), LW.C0 = clerp(LW.C0, cf(-1, 0.1, -0.5) * euler(0.2, 0, 0.8), 0.45), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.45), -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC422: LeaveBlock: unexpected jumping out IF_STMT, Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.4, 0.2) * euler(1, 0, 0.2) * euler(0, 0.6, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(2, 0, -0.6) * euler(0, -0.8, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(-0.1, 0, 0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.5), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.2), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, -0.6), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.3, 0.2) * euler(1.2, 0, 0.3) * euler(0, 0.6, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.4) * euler(1, 0, 1) * euler(0, -1, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.6), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.5) * euler(0.2, 0, 0) * euler(0, 0, -0.5), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(2, 0, 0.6) * euler(0, 0.8, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.2) * euler(1, 0, -0.2) * euler(0, -0.6, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.5), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(-0.1, 0, 0.1), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0.6, -1, -0.4) * euler(0.4, 0, 0) * euler(0, 0, 0.6), 0.5), RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.4) * euler(1, 0, -1) * euler(0, 1, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.2) * euler(1.2, 0, -0.3) * euler(0, -0.6, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -1, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(0, 0.2, 0) * euler(0, 0, 0.3), 0.5), hwld.C0 = clerp(hwld.C0, euler(1.2, 0, 0) * cf(0, 1, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.3), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.8, 0, -0.3) * euler(0, -2, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(0.8, 0, 0.4) * euler(0, -2, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.3), hwld.C0 = clerp(hwld.C0, euler(2.5, 0, 0) * cf(0, 0.8, 0), 0.45), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0.3, 0), 0.45), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0, 0, 0), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.45), RW.C0 = clerp(RW.C0, cf(0.4, 0.5, -0.4) * euler(2.3, 0, -0.6) * euler(0, -1.8, 0), 0.45), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(2.2, 0, 0.4) * euler(0, -2, 0), 0.45), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(-0.1, 0, -0.1), 0.45), LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0.1) * euler(0, -1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.45), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0.25, 0, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(0.8, 0, 0.2) * euler(0, -1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.8, 0, -0.2) * euler(0, 1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.6), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(3.2, 0, -0.1) * euler(0, 1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(3.2, 0, 0.1) * euler(0, -1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.3) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.3), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.3) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.5), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2.6) * euler(-0.1, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.6, -0.1) * euler(2.6, 0, -0.1) * euler(0, -1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.6, -0.1) * euler(2.6, 0, 0.1) * euler(0, 1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.5) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.4), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.5) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.8) * euler(0.2, 0, 0), 0.6), RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.8, 0, -0.1) * euler(0, 1.5, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.8, 0, 0.1) * euler(0, -1.5, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5), local decde = Instance.new("NumberValue", Decrease), if clone ~= nil and clone:findFirstChild("Humanoid") ~= nil then, workspace.CurrentCamera.CameraSubject = clone.Humanoid, Torso.Velocity = RootPart.CFrame.lookVector * 100, MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.5, 1, (math.random(2, 10)), nil, true), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.8) * euler(0.1, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(0.4, 0, -0.6) * euler(0, 1.4, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.3) * euler(0.4, 0, 0.6) * euler(0, -1.4, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.4), workspace.CurrentCamera.CameraSubject = Humanoid, RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, 0.8), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(2, 0, 1.4) * euler(0, 0.8, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1.4, 0, 0.4) * euler(0, -3, 0), 0.5), RH.C0 = clerp(RH.C0, cf(1.2, -0.4, -0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0) * euler(-0.1, 0, 0.25), 0.5), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.6) * euler(0, -1.57, 0) * euler(0, -0.8, 0) * euler(0, 0, 0.5), 0.5), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0) * euler(0, 0, 0), 0.5), RootJoint.C1 = clerp(RootJoint.C1, cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(-0.2, 0, -0.8), 0.5), LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.4) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0) * euler(0.4, 0, 0.4), 0.5), RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.2), 0.5), LH.C0 = clerp(LH.C0, cf(-1.1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.5), RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * euler(0, 0, -cul), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, 0, 0), 0.5), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, -3.14, 0), 0.5), RootJoint.C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), if clone:findFirstChild("Health") ~= nil then, if clone:findFirstChild("Ghostwalker") ~= nil then, if clone:findFirstChild("Ghost Claws") ~= nil then, if clone:findFirstChild("Effects") ~= nil then, if clone:findFirstChild("Torso") ~= nil then, if v.className == "BodyGyro" or v.className == "BodyPosition" or v.className == "BodyVelocity" or v.className == "BodyAngularVelocity" then, cNeck = clone.Torso:findFirstChild("Neck"), cRW = clone.Torso:findFirstChild("Right Shoulder"), cLW = clone.Torso:findFirstChild("Left Shoulder"), cRH = clone.Torso:findFirstChild("Right Hip"), cLH = clone.Torso:findFirstChild("Left Hip"), if clone:findFirstChild("HumanoidRootPart") ~= nil then, cRootJoint = clone.HumanoidRootPart:findFirstChild("RootJoint"), cRightArm = clone:findFirstChild("Right Arm"), hwld.C0 = euler(1.57, 0, 0) * cf(0, 1, 0), wld1.C0 = euler(0, -1.57, 0) * cf(0, 0, 0), RootPart.CFrame = clone.HumanoidRootPart.CFrame * cf(0, 0, -2), if ominField ~= nil and dtatkfour == false then, RootPart.CFrame = cf(ominField) * cf(0, 4, 0), newpos = vt(RootPart.Position.X, clone.HumanoidRootPart.Position.Y, RootPart.Position.Z), RootPart.CFrame = cf(newpos, clone.HumanoidRootPart.Position) * euler(0, 3.14, 0), oHeadCol = Character["Body Colors"].HeadColor, oTorsoCol = Character["Body Colors"].TorsoColor, oLeftArmCol = Character["Body Colors"].LeftArmColor, oRightArmCol = Character["Body Colors"].RightArmColor, oLeftLegCol = Character["Body Colors"].LeftLegColor, oRightLegCol = Character["Body Colors"].RightLegColor, if Character:FindFirstChild("Shirt Graphic") then, Character:FindFirstChild("Shirt Graphic").Parent = nil, Torso:FindFirstChild("roblox").Parent = nil, Character["Body Colors"].HeadColor = BrickColor.new(NewCol), Character["Body Colors"].TorsoColor = BrickColor.new(NewCol), Character["Body Colors"].LeftArmColor = BrickColor.new(NewCol), Character["Body Colors"].RightArmColor = BrickColor.new(NewCol), Character["Body Colors"].LeftLegColor = BrickColor.new(NewCol), Character["Body Colors"].RightLegColor = BrickColor.new(NewCol), for _,c in pairs(Character:children()) do, if c.className == "Part" and c.Name ~= "HumanoidRootPart" then, if c.className == "Hat" and c:findFirstChild("Handle") ~= nil then, Character["Body Colors"].HeadColor = oHeadCol, Character["Body Colors"].TorsoColor = oTorsoCol, Character["Body Colors"].LeftArmColor = oLeftArmCol, Character["Body Colors"].RightArmColor = oRightArmCol, Character["Body Colors"].LeftLegColor = oLeftLegCol, Character["Body Colors"].RightLegColor = oRightLegCol, Neck.C0 = necko * euler(0.3, 0, 0) * euler(0, 0, 0), RootJoint.C0 = RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), RW.C0 = cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), LW.C0 = cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), RH.C0 = cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), LH.C0 = cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), RH.C1 = RHC1 * cf(0, 0, 0) * euler(0, 0, 0), LH.C1 = LHC1 * cf(0, 0, 0) * euler(0, 0, 0), if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then, if cooldownmax <= cooldowns[1] and mana.Value >= 15 and ghostmode == false then, hwld.C0 = clerp(hwld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, 0, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.4), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.1), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.4), -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT, local MouseLook = (cf((ceef + look) / 2, look)), hit, pos = rayCast(ceef, MouseLook.lookVector, 4, Character), if hit ~= nil or RecentEnemy.Value ~= nil then, local ref = part(3, workspace, 0, 1, BrickColor.new(NewCol), "Effect", vt()), local rmsh = mesh("BlockMesh", ref, "", "", vt(0, 0, 0), vt(1, mag * 5, 1)), ref.CFrame = CFrame.new((ceef + pos) / 2, pos) * angles(1.57, 0, 0), MagniDamage(ref, 3, 6, 8, 0, "Normal", RootPart, 0.2, 1, 0, nil, nil, true), MagicCircle2(BrickColor.new(NewCol), Parts[i].CFrame * cf(math.random(-100, 100) / 100, 0, math.random(-100, 100) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2), MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.1, -0.2), MagicCircle2(BrickColor.new(NewCol), Parts[da].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 2, 5, 2, -0.1, 1, -0.1, 0.08, 1), game:GetService("Debris"):AddItem(ref, 5), if Stagger.Value == true or ((StaggerHit.Value ~= true or hit ~= nil)) then, local grabpos = Instance.new("BodyPosition"), if RecentEnemy.Value:findFirstChild("Torso") ~= nil then, Damagefunc(hit, 4 * (damd), 5 * (damd), 0, "Normal", RootPart, 0.1, 1, 0, nil, nil, true), MagicCircle2(BrickColor.new(NewCol), Parts[last].CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), 1, 8, 1, -0.04, 8, -0.04, 0.2, -0.2), MagicCircle(BrickColor.new(NewCol), Parts[last].CFrame, 1, 1, 1, 1, 1, 1, 0.1, 1, effects), if RecentEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then, RecentEnemy.Value.HumanoidRootPart.CFrame = cf(Parts[i].Position), -- DECOMPILER ERROR at PC774: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC774: LeaveBlock: unexpected jumping out IF_STMT, if cooldownmax <= cooldowns[2] and mana.Value >= 35 and ghostmode == false then, local MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p), local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character), game:GetService("Debris"):AddItem(ref, 10), hitfloor, posfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character), MagicBlock(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 1, 1, 1, 0.1, 1, effects), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2, 0, -0.6) * euler(0, 1.4, 0), 0.3), -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC360: LeaveBlock: unexpected jumping out IF_STMT, MagicCircle(BrickColor.new(NewCol), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 2, 2, 2, 0.1, 1, effects), hwld.C0 = clerp(hwld.C0, euler(0.8, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1.2) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, -0.1) * euler(0.2, 0, 0.4) * euler(0, 1, 0) * euler(-0.5, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(2, 0, -1) * euler(0, 1.4, 0) * euler(0, 0, -1.2), 0.3), RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.3), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0.1) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, -0.1), 0.3), -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC607: LeaveBlock: unexpected jumping out IF_STMT, ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()), game:GetService("Debris"):AddItem(ref2, 1), MagicCircle3(BrickColor.new(NewCol), cf(ref.Position), 150, 40, 150, -4, 10, -4, 0.04, 1, effects), coroutine.resume(coroutine.create(function(), MagniDamage(ref, 15, 8, 10, math.random(30, 50), "Knockdown2", ref, 0, 1, 8, nil, nil, true, "Defense", 0.2, 200), MagniBuff(ref, 15, "Defense", -0.25, 400), if cooldowns[3] >= 20 and mana.Value >= 4 and ghostmode == false and orblimit < 4 then, hwld.C0 = clerp(hwld.C0, euler(2, -0.2, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(-0.4, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(2, 0, 0.4) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(0.2, 0.5, -0.5) * euler(1.7, 0, 1) * euler(0, 0, 0), 0.3), -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_THEN_STMT, -- DECOMPILER ERROR at PC242: LeaveBlock: unexpected jumping out IF_STMT, eul = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul, 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(1.57, 0, 0), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), MagicCircle(BrickColor.new(NewCol2), prt24.CFrame * cf(0, 1, 0) * eul * euler(0, 0, 1.57), 1, 1, 1, -0.01, 10, -0.01, 0.09, 1, effects), orb1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Orb", vt()), owld1 = weld(orb1, orb1, RootPart, euler(0, 0, 0)), orb2 = part(3, orb1, 0, 0.6, BrickColor.new(NewCol), "Orb", vt()), omsh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(5, 5, 5)), owld2 = weld(orb2, orb2, orb1, cf(0, 0, 0)), table.insert(Effects, {orb1, "Orb", orb2, owld1, owld2, 400, 0, cf(0, math.random(400, 1200) / 100, 0), 0, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(2, 5) / 100, val}), if cooldownmax <= cooldowns[4] and mana.Value >= 50 and ghostmode == false then, local decenem = Instance.new("NumberValue", nil), game:GetService("Debris"):AddItem(decenem, 1), if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("Stats") ~= nil and PhantomEnemy.Value.Stats:findFirstChild("Decrease") ~= nil then, decenem.Parent = PhantomEnemy.Value.Stats.Decrease, if PhantomEnemy.Value ~= nil and PhantomEnemy.Value:findFirstChild("HumanoidRootPart") ~= nil then, PhantomPos = PhantomEnemy.Value.HumanoidRootPart.CFrame, hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 1, 0), 0.3), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * cf(0, -0.3, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, 1.2, 0) * euler(1.2, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.2, 0.4, -0.2) * euler(0.8, 0, 0.6) * euler(0, 1, 0), 0.3), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects), MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame * Portal2[i][2], 1, 1, 1, 2, 2, 2, 0.2, 1, effects), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, mov) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.3) * euler(0.1, 0, 0.4) * euler(0, -1.2, 0) * euler(0.4, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -0.6) * euler(0, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-0.8, -0.3, -0.6) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.3), CF = RootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8), MagicCircle(BrickColor.new(NewCol2), CF, 1, 1, 1, 5, 5, 5, 0.1, 1, effects), table.insert(Portal1, {CF, euler(0, mov, 0) * cf(0, 0, -8)}), CF2 = sRootPart.CFrame * euler(0, mov, 0) * cf(0, 0, -8), MagicCircle(BrickColor.new(NewCol2), CF2, 1, 1, 1, 5, 5, 5, 0.1, 1, effects), table.insert(Portal2, {CF2, euler(0, mov, 0) * cf(0, 0, -8)}), hwld.C0 = clerp(hwld.C0, euler(2.4, 0, 0) * cf(0, 0.8, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 1.57) * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4, 0, -1) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3), hwld.C0 = clerp(hwld.C0, euler(1.7, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.2) * euler(0, 1, 0) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -1) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.3), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects), MagicCircle(BrickColor.new(NewCol2), sRootPart.CFrame, 80, 6, 80, 3, -0.3, 3, 0.08, 1, effects), ref.CFrame = RootPart.CFrame * Portal1[i][2], MagniDamage(ref, 5, 6, 8, 0, "Normal", RootPart, 0.1, 1, (math.random(3, 5)), nil, nil, true), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[i][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 10, 1, 0.1, 1, effects), RootPart.CFrame = sRootPart.CFrame * cf(math.random(-200, 200) / 100, 0, math.random(-200, 200) / 100), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 1) * euler(0, 0.2, 0), wld1.C0 = clerp(wld1.C0, euler(0, -1.57, 0) * euler(20 * i, 0, 0) * cf(0, 0, 0), 0.3), hwld.C0 = clerp(hwld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(-0.3, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(3.3, 0, 0.4) * euler(0, 0.4, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.6) * euler(0, 0, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0.1), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.1), 0.2), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0), Portal1[i][2] = Portal1[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.8, 0), Portal2[i][2] = Portal2[i][2] * cf(0, 0, 2) * euler(0, 0.4, 0), hwld.C0 = clerp(hwld.C0, euler(-1.6, 0, 0) * cf(0, 1, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(0, 0, 0.4) * euler(0, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.4) * euler(0, 0, 0) * euler(0, 0, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1.2, -0.6, -0.3) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(-0.1, 0, 0), 0.4), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.2), 0.4), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects), ref.CFrame = RootPart.CFrame * Portal2[1][2], MagniDamage(ref, 10, 5, 7, 0, "Normal", RootPart, 0.05, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.03, 300), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal2[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0.2, 1, 0.2, 0.6, 20, 0.6, 0.1, 1, effects), ref.CFrame = RootPart.CFrame * Portal1[1][2], MagniDamage(ref, 8, 5, 7, 0, "Normal", RootPart, 0.01, 1, (math.random(3, 5)), nil, nil, true, "Defense", 0.05, 300), MagicCircle(BrickColor.new(NewCol2), RootPart.CFrame * Portal1[1][2] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 8, 8, 8, 0.1, 1, effects), DecreaseStat = function(Model, Stat, Amount, Duration), if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then, Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount, d = Instance.new("NumberValue", Model.Stats.Decrease), if Model:findFirstChild("Torso") ~= nil then, local targ = Part1.Position - Part2.Position, Buff = function(Part, magni, Dec, DecAm, Dur), for _,c in pairs(workspace:children()) do, DecreaseStat(head.Parent, Dec, DecAm, Dur), MagniHeal = function(Part, magni, mindam, maxdam), local targ = head.Position - Part.Position, MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, hitted), if c:findFirstChild("Spirit") ~= nil then, if d.className == "Model" and ranged ~= true then, if mag <= magni and c.Name ~= Player.Name then, if d.className == "Part" and d.Name=="Torso" then, Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, nil, hitted), -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out DO_STMT, MagniBuff = function(Part, magni, Dec, DecAm, Dur), if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then, if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then, if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then, rayCast = function(Pos, Dir, Max, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore), local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0), effect = function(Color, Ref, LP, P1, returnn), local effectsmsh = Instance.new("CylinderMesh"), effectsmsh.Scale = Vector3.new(0.2, 1, 0.2), effectsg.BrickColor = BrickColor.new(Color), effectsg.Size = Vector3.new(0.5, mg, 0.5), effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0), game:GetService("Debris"):AddItem(effectsg, 2), table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}), local CFrameFromTopBack = function(at, top, back), return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z), if edg1 <= b - a.magnitude and edg1 >= 0 then, -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg', if edg2 <= c - b.magnitude and edg2 >= 0 then, -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg', -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg', if edg3 <= a - c.magnitude and edg3 >= 0 then, local width = a + b - a.unit * len1 - c.magnitude, local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit), w1.BrickColor = BrickColor.new("Medium blue"), local sp = Instance.new("SpecialMesh", w1), sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size, table.insert(Effects, {w1, "Disappear", 0.05}), w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2), w2.BrickColor = BrickColor.new("Medium blue"), local sp = Instance.new("SpecialMesh", w2), sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size, table.insert(Effects, {w2, "Disappear", 0.05}), w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2), MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), local prt = (part(3, parent, 0, 0, brickcolor, "Effect", vt())), msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}), table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}), MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)), table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}), MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push), local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()), table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}), MagicCircle3 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent, prt2), table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh}), MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)), local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)), MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()), local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)), MagicFire = function(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay, rise), table.insert(Effects, {prt, "Fire", delay, x2, y2, z2, msh, rise}), MagicBlockC = function(brickcolor, cframe, cf2, x1, y1, z1, x3, y3, z3, delay, move, rise, inside), local prt = part(3, effects, 0, 0.5, brickcolor, "Effect", vt()), table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, cframe, cf2, euler(0, math.random(-50, 50), 0), math.random(1, 2), move, rise, inside}), ClangEffect = function(brickcolor, cframe, duration, decrease, size, power), local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()), local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)), table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}), MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)), MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1)), BreakEffect = function(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100}), Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, Sound, hittedd), if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then, h = hit.Parent:FindFirstChild("Humanoid"), if hit.Parent:findFirstChild("Spirit") ~= nil then, if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then, if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then, if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then, c.Value = game:service("Players").LocalPlayer, game:GetService("Debris"):AddItem(c, 0.5), Damage = math.random(minim, maxim) * coef, Buff(RootPart, 1, buff, Damage / 100 * -coef, 300), Stats = hit.Parent:findFirstChild("Stats"), Character.Stats:Clone().Parent=hit.Parent, if c.className == "NumberValue" and c.Value < 0 and c:findFirstChild("Duration") ~= nil then, invis = Stats:findFirstChild("Invisibility"), isinvis = Stats:findFirstChild("IsInvisible"), if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then, if enblock ~= nil and enblock.Value == true then, if Stats:findFirstChild("Defense") ~= nil then, if Stats:findFirstChild("Boss") ~= nil and Stats.Boss.Value == true then, if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then, elseif ranged == false or ranged == nil and blocked ~= true then, if Stats:findFirstChild("Stun") ~= nil then, if Stats.Stun.Value < Stats.StunThreshold.Value then, Stats.Stun.Value = Stats.Stun.Value + incstun, if Stats:findFirstChild("Stagger") ~= nil and stagger == true then, showDamage(hit.Parent, "Block", "Damage"), coroutine.resume(coroutine.create(function(Hum, Dam), if ghostmode == false and (ranged == false or ranged == nil) then, mana.Value = math.floor(mana.Value + Damage * coef / 2), showDamage(hit.Parent, Damage * -1, "Heal"), DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration), DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration), DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount * coef, Duration), coroutine.resume(coroutine.create(function(HHumanoid), local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit, local bodvol = Instance.new("BodyVelocity"), bodvol.maxForce = Vector3.new(2000, 2000, 2000), rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), game:GetService("Debris"):AddItem(bodvol, 0.5), game:GetService("Debris"):AddItem(rl, 0.5), BreakEffect(BrickColor.new("Cyan"), hit.CFrame, math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100), vp.maxForce = Vector3.new(math.huge, 0, math.huge), vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, vp.velocity = Property.CFrame.lookVector * knockback, game:GetService("Debris"):AddItem(vp, 0.5), game:GetService("Debris"):AddItem(debounce, Delay), if painbring == true and painboom >= 10 then, MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 5, 5, 5, 0.05, 1, workspace), MagicBlock(BrickColor.new("Medium stone grey"), cf(prt6.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05, 1, workspace), MagniDamage(prt6, 10, 4, 6, math.random(5, 10), "Knockdown2", RootPart, 0, 1, (math.random(8, 10)), nil, nil, true), damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)), damgui.TextColor3 = BrickColor.new("Bright blue").Color, damgui.TextColor3 = BrickColor.new("White").Color, damgui.TextColor3 = BrickColor.new("Bright yellow").Color, damgui.TextColor3 = BrickColor.new("Really red").Color, damgui.TextColor3 = BrickColor.new("New Yeller").Color, damgui.TextColor3 = BrickColor.new("Bright green").Color, if Char:findFirstChild("Head") ~= nil then, c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)), if Char.Parent:findFirstChild("Head") ~= nil then, c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)), f.maxForce = Vector3.new(545000, 545000, 545000), if Type == "Damage" or Type == "Heal" then, f.position = c.Position + Vector3.new(0, 3, 0), if Type == "Debuff" or Type == "Interrupt" then, f.position = c.Position + Vector3.new(0, 5, 0), table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}), if attack == true or equipped == false then, fenbarmove1.MouseButton1Click:connect(do1), fenbarmove2.MouseButton1Click:connect(do2), fenbarmove3.MouseButton1Click:connect(do3), fenbarmove4.MouseButton1Click:connect(do4), if key == "f" and ghostmode == false then, if ghostmode == false and mana.Value <= maxmana then, if clone:findFirstChild("Stats") ~= nil and clone.Stats:findFirstChild("Decrease") ~= nil then, Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.4, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(0.6, 0, 0.1), 0.3), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.6, 0, -0.1), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.8) * euler(-0.2, 0, 0), 0.3), LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.5) * euler(0, -1.57, -0.2), 0.3), if ghostmode == true and ominField == nil then, Torso.Velocity = RootPart.CFrame.lookVector * 80, if mana.Value <= 0 and ghostmode == true and attack == false then, DecreaseStat(Character, "Movement", 0.2, 100), game:GetService("Debris"):AddItem(clone, 5), game:GetService("Debris"):AddItem(modelzorz, 30), if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then, hitfloor, posfloor = rayCast(ominField + vt(0, 1, 0), CFrame.new(ominField + vt(0, 1, 0), ominField - Vector3.new(0, 1, 0)).lookVector, 100, effects), MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 10, 10, 10, -0.8, -0.8, -0.8, 0.05, math.random(2, 20) / 100, math.random(60, 140) / 100, -math.random(100, 200) / 100), MagicBlockC(BrickColor.new(NewCol), cf(ominField), cf(math.random(1500, 2000) / 100, 0, 0), 20, 20, 20, -3, -3, -3, 0.1, math.random(4, 25) / 100, math.random(300, 400) / 100, -2), MagicCircle(BrickColor.new(NewCol), cf(ominField) * euler(0, math.random(-50, 50), 0), 100, 20, 80, 10, -1, 5, 0.05, 1, effects), if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and c.Transparency < 1 then, if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") and 0.4 < c.Transparency then, if c.className == "Part" and (c.Name == "Part24" or c.Name == "Part25" or c.Name == "Part26") then, for _,c in pairs(modelzorz2:children()) do, if c.className == "Part" and c.Transparency < 1 then, if clone ~= nil and (clone:findFirstChild("Humanoid")) ~= nil then, if Humanoid.Health <= clone.Humanoid.Health then, wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.3), cNeck.C0 = clerp(cNeck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.3), cRootJoint.C0 = clerp(cRootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.3), cRW.C0 = clerp(cRW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.3), cLW.C0 = clerp(cLW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.3), cRH.C0 = clerp(cRH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.3), cRH.C1 = clerp(cRH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3), cLH.C0 = clerp(cLH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.3), cLH.C1 = clerp(cLH.C1, LHC1 * cf(0, 0, 0) * euler(0, 0, 0), 0.3), if c.className == "Part" and 0.2 < c.Transparency then, if (clone:findFirstChild("HumanoidRootPart")) ~= nil and (spectreef) % 3 == 0 then, MagicBlockC(BrickColor.new(NewCol), cf(clone.HumanoidRootPart.Position) * cf(0, -2, 0), cf(math.random(200, 700) / 100, 0, 0), 3, 3, 3, -0.2, -0.2, -0.2, 0.05, 0.02, math.random(30, 90) / 100, -math.random(20, 50) / 100), MagicBlockC(BrickColor.new(NewCol), cf(RootPart.Position) * cf(0, -3, 0), cf(math.random(50, 100) / 100, 0, 0), 2, 2, 2, -0.05, -0.05, -0.05, 0.05, 0.2, math.random(50, 120) / 100, math.random(40, 70) / 100), -- DECOMPILER ERROR at PC4726: Unhandled construct in 'MakeBoolean' P1, if doing4 == true and PhantomEnemy.Value ~= nil then, if (PhantomEnemy.Value:findFirstChild("HumanoidRootPart")) ~= nil then, table.insert(oldCFrames, {PhantomPos, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1}), table.insert(oldCFrames, {RootPart.CFrame, Neck.C0, sRJCF.C0, sLWCF.C0, sRWCF.C0, sLHCF.C0, sRHCF.C0, sLHCF.C1, sRHCF.C1}), fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025, tellbar.TextTransparency = tellbar.TextTransparency - 0.05, tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05, fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025, tellbar.TextTransparency = tellbar.TextTransparency + 0.05, tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05, if Stagger.Value == true and staggeranim == false then, if StaggerHit.Value == true and staggeranim == false then, if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then, if StunT.Value <= Stun.Value and stunanim == false then, torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character), RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50), LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0), Mvmt.Value * 10 / 50), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0), Mvmt.Value * 10 / 50), RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50), LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50), -- DECOMPILER ERROR at PC5222: Unhandled construct in 'MakeBoolean' P1, if ghostmode == true and equipped == true then, if c.className == "Part" and c.Name ~= "HumanoidRootPart" and c.Transparency < 1 then, -- DECOMPILER ERROR at PC5254: Unhandled construct in 'MakeBoolean' P1, if (Anim == "Idle" or attack == true) and equipped == true then, if 1 < RootPart.Velocity.y and hitfloor == nil then, sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.3), sRWCF.C0 = clerp(sRWCF.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.3), sLWCF.C0 = clerp(sLWCF.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -1), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2), Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(0.3, 0, 0.1) * euler(0, 0.8, 0), 0.3), RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-0.4, 0.4, -0.5) * euler(0.6, 0, 0.8) * euler(0, -1.8, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.1) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(-0.6, 0, -0.1) * euler(0, 0, 0), 0.3), elseif RootPart.Velocity.y < -1 and hitfloor == nil then, Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0.2, 0, -1) * euler(0, 0, 0), 0.3), elseif torvel < 1 and hitfloor ~= nil then, sRJCF.C0 = clerp(sRJCF.C0, RootJoint.C0, 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0) * euler(0, 0, 0.5), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.5), 0.2), RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.3) * euler(1 + (donum) / 4, 0, -0.1 - (donum) / 4) * euler(0, 0.4, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-0.4, 0.5, -0.5) * euler(1.4 + (donum) / 4, 0, 0.6 - (donum) / 4) * euler(0, 0.2, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.2), 0.2), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, 0.1), 0.2), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0), 0.2), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, 0.2 + (donum) / 4) * euler(0, 1, 0), 0.2), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.4 + (donum) / 4, 0, -0.2 - (donum) / 4) * euler(0, -1, 0), 0.2), RH.C0 = clerp(RH.C0, cf(1, -0.4, -0.6) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.2), LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.5), 0.2), elseif 2 < torvel and torvel < 30 and hitfloor ~= nil then, testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 0, 0), newpos = vt(RootPart.Position.X + math.random(-500, 500) / 100, sRootPart.Position.Y, RootPart.Position.Z + math.random(-500, 500) / 100), local mpos = testpart.CFrame * euler(0, 0, 0), local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0), local x, y, z = sRootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ(), sRJCF.C0 = clerp(sRJCF.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * euler(0, 0, 0), 0.3), sRHCF.C0 = clerp(sRHCF.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3), sLHCF.C0 = clerp(sLHCF.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3), Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0.3), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.3), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1), 0.3), LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1), 0.3), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.3), RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0) * euler(-0.4, 0, 0.8) * euler(0, 0, 0), 0.3), LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(-0.4, 0, -0.8) * euler(0, 0, 0), 0.3), RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.25), 0.3), LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.3), 0.3), elseif 30 <= torvel and hitfloor ~= nil then, wld1.C0 = clerp(wld1.C0, euler(0, -0.77, 0) * euler(-0.2, 0, 0.2) * cf(0, 0, 0), 0.4), Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0) * euler(0, 0, 0), 0.4), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.4) * euler(0, 0, 0), 0.4), RW.C0 = clerp(RW.C0, cf(1, 0.8, -0.5) * euler(2, 0, -0.8) * euler(0, 3.14, 0), 0.4), LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 0.8) * euler(0, 3.14, 0), 0.4), RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(0, 0, -1.4), 0.4), LH.C0 = clerp(LH.C0, cf(-1, 0.2, -0.8) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(0, 0, 0.2), 0.4), Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0), effect("New Yeller", 0, Thing[8], Thing[7]), Thing[4].position = Thing[4].position + vt(0, -0.2, 0), Thing[4].position = Thing[4].position + vt(0, 0.2, 0), Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1, Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1, Thing[5].C0 = Thing[8] * euler(Thing[9], Thing[7], Thing[11]) * euler(0, 0, 0), -- DECOMPILER ERROR at PC8234: Unhandled construct in 'MakeBoolean' P1, if ghostmode == true and clone ~= nil and (clone:findFirstChild("HumanoidRootPart")) ~= nil then, MagniDamage(Thing[3], 3, 6, 8, math.random(40, 60), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15]), MagniDamage(Thing[3], 3, 6, 8, math.random(10, 20), "Knockdown2", RootPart, 0, 1, (math.random(4, 6)), nil, nil, true, nil, nil, nil, Thing[15]), MagicCircle(BrickColor.new(NewCol), cf(Thing[3].Position), 3, 3, 3, 5, 5, 5, 0.1, 1, effects), if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Orb" then, Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]), Thing[1].Transparency = Thing[1].Transparency + Thing[3], Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0), Thing[9] = Thing[9] * cf(Thing[14], 0, 0), Thing[1].CFrame = Thing[8] * Thing[10] * Thing[9], Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, Thing[12], 0), Thing[10] = Thing[10] * cf(0, Thing[13], 0) * euler(0, -Thing[12], 0), Thing[1].CFrame = cf(Thing[1].Position) + vt(0, Thing[8], 0), Thing[7].Scale = Thing[7].Scale + vt(Thing[4], Thing[5], Thing[6]), Mesh.Scale = Mesh.Scale + vt(Thing[4] * 2, Thing[5] * 2, Thing[6] * 2), Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0), Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]), fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true), fenbarmana4.Text = "Mana(" .. mana.Value .. ")", fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0), fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true), fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")", fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true), if ghostmode == true and clone ~= nil and (clone:findFirstChild("Stats")) ~= nil and (clone.Stats:findFirstChild("Decrease")) ~= nil then, for _,c in pairs(clone.Stats.Decrease:children()) do, if (c:findFirstChild("Duration")) ~= nil then, fenbardamage.Text = "Damage\n(" .. AtkVal .. ")", fenbardef.Text = "Defense\n(" .. DefVal .. ")", fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")", fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true), fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true), fenbarstun3.Text = "Stun(" .. Stun.Value .. ")", cooldowns[i] = cooldowns[i] + cooldownsadd[i], Bash | It here please give us a comment below this page music on the Roblox music code for Walker! In spectre roblox id 2020 Roblox list ( 1580 songs ) Last update: May 2018. Bottom of this page can comment on the copy button Bruh please restock ive... Tank ENGINE ft. DONALD TRUMP ( remix ) 488472970: ADHD you get 20hz more song 40000+! This, please share it to your friends cookies to offer you a better experience to follow given. Asimo3089, badcc, KreekCraft - you 're WeLcome Pastebin.com is the number one paste tool 2002... Please share it to your friends have to follow the given process to get it 000... Update: May 30th 2018 song ID, you can use the us... 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